Animation Future
At the last faculty meeting it was suggested that the future of animation in IM be discussed. One way to start this discussion would be to get an idea of what already exists. Here are some questions that occur to me:
1) What form of animation are you teaching?
2) What percentage of your class time is focussed on animation?
3) How are you integrating animation with other areas?
4) What demonstration materials are you using?
5) How many periods are you teaching?
6) Do you detect demand for change in this area?
Here are my answers:
1) Computer animation using 3dMax in the PC lab.
2) 100%
3) All four assignments have sound tracks, some made by sonic arts students. Video is used for background, materials or projection. Painted or drawn images are also used as background, materials or projection.
4) Mainly past student and faculty work, although some commercial films are included for examples of state of the art technique.
5) One in second year and a variant in first year, Nature and Culture, which uses computer animation as the medium for investigating issues of, you guessed it, Nature and Culture . Other sections of N and C use painting, sculpture/installation, etc to cover the same ground.
6) Huge demand for more intro courses (Michael is adding one next year) and strong demand for an advanced course or courses. Design students who happen to be in the lab frequently express anger at not being alowed to do the animation course.
Does anyone else have answers to these questions or other questions or comments that could open this topic up?

2 Comments:
Hi,
I also think that there is a need for classes that teach experimental animation techniques - similar to frame by frame. If we promoted our particular approach to animation (and film and video)we could woo students who we might otherwise lose to Sheridan.
Simone
I teach animation in publications: digital using Flash as well as including student seminars on animation. Flash is a ubiquitous program that's fairly easy to use and of course maximized for the web, so quick to distribute. Just thought I'd mention Flash as it sometimes falls off the radar as animation curriculum. I'm with Bentley and Simone. There is always great demand for experimental animation, and our students often show great flair and originality. This integrates well with interactivity programming and 3D explorations. These could be combined in a course I think.
Post a Comment
<< Home